Snatch your firearm boots and hop down the well in Downwell. This retro-styled roguelike diversion is to a great degree testing, including a quite steep expectation to absorb information as you figure out how to vanquish the adversaries and make sense of which weapon redesigns work best for your play style (Hint: it’s the Noppy).
Since your character is falling, adversaries and shops originate from the base up, so you should be vital in your freefall do you don’t coincidentally arrive on a foe and lose a heart. There are various diverse ‘styles’ you open through rehashed play, which give you distinctive quantities of hearts toward the begin, changes the path end of level overhauls work, and somewhat modifies the manner in which your sprite tumbles down the well.
The objective is to get by as you fall further and more profound down the well. There are no in-application buys, spare focuses, or proceeds, so when you kick the bucket you should begin at the passage of the well once more.