Hocus is a game that takes a cue or two from Monument Valley, then moves in its own fascinating direction. It’s pared the experience right back to a puzzle game based on Escher-style illusions.
Each level consists of an impossible shape, with a red block and a red hole. The aim is to move the block around the shape and get it into the hole, working with the odd twists in perspective. There are no penalties, no timers and the result is a soothing series of puzzles.