Chameleon Run conveys another bend to the autorunner. You jump over a progression of stages yet you need to ensure the shade of your little fella coordinates the shade of the stage, or it’s kersplat. Tapping the correct side of the screen changes the shading, tapping the left gives you a chance to hop.
It’s basic, and the dimensions are short, however that is great since timing the hops and the hues perfectly can get precarious – and that is without finishing the dimension destinations. Just a single thing could improve it and that is a perpetual mode.